Date Posted: 9 Nov, pm. Posts: Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Some geospatial data on this website is provided by geonames. Hide ads. Slider , 07 Feb 07 Feb 07 Feb I found this achievement relatively simple to do, the trick is to find a large enough group packed together.
For this I headed north out of Gorhart while on the quest called "The Commendation", acquired from a guy in the Gorhart Inn. There are a few mobs of enemies north of town, but as you head deeper into the forest larger mobs start to appear. Simply get a group of 5 of more enemies together I had a group of 7 against Osgar and his Red Legion bandits , go into Reckoning mode and unleash the fury.
Once you've knocked all of then down and their health away simply press A near the closest enemy to finish the group off and net the achievement. I would only add that even though you won't see the dramatic kill animation for all of the enemies, you still are getting credit for whatever you killed during reckoning mode. You'll see "strands of fate" fly into your character from each of the enemies you killed during your fateshift right after it ends.
MogwaiFS posted Do what you gotta do, partner. I'm not going to apologize for this place becoming 4chan.
Thanks all for the help. Still don't know why its not filling at all but I'll keep trying different things to resolve it. User Info: adoL. User Info: ewalk. Boggarts can't be fate shifted like other enemies, they just die. All others are fair game. The Xbox One board is internet paradise. User Info: jumi. Go into Reckoning mode. Hack on an enemy until their health depletes and a big "A" pops up. Go to next enemy and repeat. When all or as many as you can get enemies are displaying an "A" press A near one of them.
While in Reckoning mode, time appears to slow down and the Fateless One deals additional damage and takes less damage from all sources. The Fate Energy bar slowly drains until empty. Enemies the Fateless One defeats in Reckoning mode are unconscious and their fate begins to unravel.
The Reckoning mode may end on player's command, with the depletion of the fate bar or by the act of Fateshifting an enemy. While in Reckoning mode, the player may choose to Fateshift an enemy by pressing the "Interact" button when prompted while standing next to a defeated enemy. Fateshift is a special fatality-like move that can be performed by the Fateless One and it also kills every unraveling enemy, providing additional experience.
If the player does not Fateshift an enemy before the bar runs out, all of the beaten enemies will stand back up - though with minimal health.
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