Which rpg archetype are you




















If you notice any glitches or visual bugs while browsing GoToQuiz, please report them! Your feedback is helpful! What Fantasy Archetype are you? Created by: Jack. Related Quizzes: Which archetype are you? Trending Quizzes Which Robin are you from the Batman comics? Where would you rather live? A cabin in the forest. A lone tower or spire. A secret hideout. A simple village house. A castle. Patch him up slightly and keep him as a P. End his suffering. You've just earned victory in a glorious battle.

How do you spend your time later that day? Celebrating the victory with a large party. Thinking over what could've been done better and mourning the dead. Secluding yourself with books and meditation to clear your mind. Counting the items and gold you procured from your fallen enemies.

Preferred weapon of choice? Magic abilities. Staves Plural for Staff. Sword and shield. Short swords. What is your preferred place on a battlefield? Assisting and healing those around me. Picking off enemies from a safe, hidden location. Doing my own fighting independently. Leading the charge. Killing unsuspecting enemies, retreating and returning to avoid detection. Fighting valiantly on the frontlines. Taking down enemies from a distance. Finally, your best friend is struck down in battle.

How do you react? I don't get attached to the ones I know may die at any time. Remain focused and keep fighting. You can honor his sacrifice after the battle. Attempt to heal him immediately, you might be able to save him. Give into rage and massacre as many enemies as possible for revenge.

Rogue Combat Variant. Rogue Thief Variant. Warrior Classic Variant. Warrior Arcane Variant. Facebook Comments. Tiamat, who endorses greed, hatred, and revenge and teaches followers to look out for oneself over anyone.

You would be a Warrior. Warriors combine physical strength, endurance, heavier armor, and a vast knowledge of arms to wreak havoc upon their foes. Some fight for honor and glory, others fight to preserve the law and defend the weak, and some fight simply for the thrill of it. Regardless of your motives, one thing is for sure: You want to slay your enemies up close and personally.

On the battlefield, a Warrior would be slicing through hoards of combatants with twin blades, bashing in skulls with a warhammer, or protecting his allies as an impregnable wall of steel and might!

Because of a Warriors' proficiency in most if not all types of weapons and armor, they tend to be one of the most versatile classes in RPG's, clad in gleaming plate armor and wielding greatshields and swords on one hand, while dressed in nothing but fur yet brandishing an enormous legendary waraxe on the other.

You would be a Cleric. Clerics are a deeply religious folk who express their unwavering faith by serving their deity without question. Clerics devote their lives to their god in temples, monasteries, or even on the battlefield. Clerics also lean towards positions of power in communities because of their direct connection to the divine. A Clerics' combat tendencies mainly depend on what deity they worship. If they worship a lawful and righteous deity, they'd typically serve as healers and users of divine magics.

However, a Cleric of a chaotic and evil deity might be as aggressive as a bloodthirsty warrior, dishing out tons of damage with gigantic fireballs or massive fel blasts.

All Clerics, though, may pray to their deity for miracles such as reviving a party member from death or even completely turning the tables in a war. Clerics usually wear ceremonial and religious robes so they are rarely ever seen in the front lines. You would be a Rogue. Rogues are unbelievably skilled individuals. What they may lack in combat prowess, they make up for in Master pickpockets, cunning con-men, talented assassins, or charismatic smugglers, Rogues, like most other classes, come in many different flavors and are a must-have in any roving band of adventurers.

In combat, Rogues usually prefer to keep in the shadows, stealthily manipulating their enemies and stabbing them in the back quite literally. However, the occasional scoundrel might favor a more up close and personal approach, using their swiftness to outsmart their foe in a not-so-chivalrous duel.

Rogues tend to stay light on their feet, equipping only shortbows, shortswords, daggers, and lighter armors, but a wise fighter knows never to underestimate them. Those weapons are typically coated with lethal poisons that'll put a frenzied orc on the ground in less than a minute.

Combined with their incredible dexterity and agility, Rogues make for deadly adversaries. You would be a Ranger. Rangers are masters of their environment whether it be the city or the wild. They know the in's and the out's of wherever they call home and as a result, Rangers make great scouts, bounty hunters, and mercenaries.

They also have an affinity for animals, many times having a close animal companion of their own. Especially if you are associated with the wild, you'd know much about animal anatomy and psychology either from experience or study. In combat, Rangers are stunningly deadly. They rely on quickness and agility to win a fight, using either slender blades to do the job, or relying on a bow and arrow to eliminate their enemy.

Regardless of what weapon they choose, Rangers are known for their speed and finesse, typically wearing lighter leather armor which won't weigh them down. Because of their understanding of their environment, they are also notorious for laying traps either during a battle or beforehand that can devastate unwitting foes.

You would be a Mage. Mages are masters of the arcane gifted with a keen intellect. Spending many years in an academy or university studying the art of magic, they are a scholarly people with an affinity for literature, mathematics, and history. Mages are typically seen by the common folk as mysterious, weird, and often times dangerous depending on the culture. However, that doesn't stop you in your unquenchable thirst for knowledge.

With many schools of magic available to a Mage, their combat style varies. Mages may cast bolts of arcane energy at enemies, while some more sinister Mages choose to dominate the mind of an unsuspecting opponent, either controlling them or dooming them to insanity. Many wish to avoid any sort of combat whatsoever and summon great celestial creatures from the ether to do the fighting for them. Mages must wear light robes in order to carry their magic tomes, spell books, grimoires, and other wizard paraphernalia.

Staves and wands aren't necessary, but certain spells may require them so a good Mage always has one or the other handy at all times.



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