Why is gears of war so popular




















Developed by People Can Fly following the release of Bulletstorm , Gears of War: Judgment is a side-story for the franchise in more ways than one. The new team attempted to shake up the formula with new weapons, new multiplayer modes, and distinct changes to how the combat functioned. Players could no longer tag grenades on walls and the "down but not out" state vanished from multiplayer, taking the over-the-top executions along with it.

Players were not thrilled with this change, and few of the new features carried forward into future titles. The campaign's focus on tight arenas and its borrowed ranking system from Bulletstorm are interesting additions, but nothing could overcome the franchise fatigue many felt upon release.

Ultimately, Gears of War: Judgment changed too much from what makes Gears worked and failed to find an audience at launch, making it the worst of the third-person shooters in the franchise. At least the developers had a practice run at this type of shooter before going all-in on a game like Outriders.

The first in the series from current developer The Coalition , Gears of War 4 served to prove that the studio could carry the franchise forward without its original creators.

While the team did put their own spin on things, this transition period provided a game that felt like more of the same for much of its runtime. New elements like JD's run as a protagonist and the robotic enemy faction were simply unexciting additions, and many of the changes were reexamined in the next entry.

On the multiplayer side of things, the introduction of randomized loot boxes was met about as well as one might expect. Better received was the DLC setup that added maps into Gears of War 4's matchmaking rotation for free at regular intervals. The game was still selling these maps for private matches, but it was one step towards the setup many shooters implement today. The original Gears of War is a stone-cold classic that gave the Xbox generation its very own Halo , but it's also much different than the franchise that followed in its wake.

Video games have featured larger than life tough guys since their inception. Characters like Duke Nukem and B. Blaskowitz were around well before Marcus Fenix and company. But Gears of War leaned into that uber masculinity and machismo and seemingly reveled in it.

This may be one of the reasons it works so well. Marcus Fenix and his crew were hulking masses of muscle and testosterone that would give any WWE SuperStar a run for their money. Armed with one of the coolest weapons in video game history, the Lancer Mark II assault rifle a. The game even managed to take something as mundane as a weapon reload mechanic and make it cool.

Maybe its just me then I'm not saying its a bad series by any means, I just don't see it as anything special. To each their own.

BTW I will give the online a go in the next game. Maybe it'll change my mind. More topics from this board Has anyone else's Xbox one been running like crap? Xbox one says I have a virus or Spyware? Tech Support 2 Answers Xbox One controller will only flash while I am holding the middle button down? Tech Support 3 Answers Xbox one saying everything ''took too long too start'' error 0xa?

Tech Support 1 Answer. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: ngoode ngoode 6 years ago 1 Hi all, just wondering why gears of war gets so much love.

I played all of them and enjoyed them to some extent but none of them are memorable. The performance of the spinoffs may not have been the finest, but they were just spinoffs.

Meanwhile, while there are some holes in the data such as the number of installs, the revenue from in-game purchases, etc.

It burned loud and bright but seemingly fizzled out rather quickly in terms of the player base. While the numbers leave something to be desired for a live multiplayer experience, they are far from bad for a single-player one.

To put it another way, State of Decay 2 and The Outer Worlds are currently absent from the US top 50 as well, but Microsoft has had enough faith to greenlight a sequel to the former and have heavily implied a sequel to the latter.

However, another big game absent from the US top 50 is Forza Motorsport 7. As is public knowledge, this series is being rebooted going into the next generation. I believe, in the short-run, Gears of War would not benefit from a reboot simply because they have a story to tell.

Gears 5 ended on something of a cliffhanger, and the stories of the members of Delta Squad, both new and old, have yet to be completed. To radically reinvent the gameplay or tone this late in the game could easily alienate existing fans, but the barrier to entry set by being the sixth game in the series makes it a daunting place for a newcomer to jump in.

To truly reboot the series would need a bigger overhaul, and it seems a rather inopportune time to do so. With the main story out of the way, the question shifts to how to keep the franchise going, if at all. So, if the game is to remain a third-person title, the time comes to either stay the course or innovate. This is a position not unlike that of two companies. The first of them is no stranger to shooter fans or Xbox fans: Id Software.

Doom 3, while an excellent game, was the last Doom for a good while as they struggled to crack Doom 4. Some of the concepts tested, including a more Call of Duty type approach, drew massive ire from their fans. That title reinvented the series as a cinematic shooter with a deep story and moments of stealth.

Seeing what their Swedish peers did with their IP, Id naturally did the exact opposite. With Doom , Id put the focus less on stealth, story and conventional shooting mechanics, such as aiming down the sights, and opted to reinvent the series using the original as its basis. The game was fast, frantic, tense and old-school, but was distinctly modern and it launched to great fan and critical success.

So, a lesson The Coalition could take away is to strip Gears down to its basics, and evolve from there. Now, God of War is not dissimilar from Gears of War. God of War also found itself in a similar position with its sixth game God of War Ascension, which, despite positive reviews 80 on Metacritic was met with lower sales and gamers increasingly burnt out on the gameplay formula.

What Sony Santa Monica opted to do was reinvent the series. They changed the camera from a fixed far-away position to an over-the-shoulder one evocative of Uncharted and Resident Evil 4.

They deepened the combat from a hack and slash to something more involved. They introduced a host of new characters, a new setting, and made the game easily accessible for someone who had never heard of God of War, so much as picked any of the prior games up.

Finally, they put an emphasis on the story as much as on the gameplay, telling a touching tale of age and redemption, and did so through the innovative use of no cuts or loading screens in gameplay except for upon defeat. The result was a game that reinvigorated the franchise, earning stellar reviews from fans and critics alike, brought in a ton of money and new fans and even managed to beat the juggernaut that is Red Dead Redemption 2 for Game of the Year at The Game Awards.

They also rid the series of its unfair image for good, whilst keeping much of what the gore fans had come to expect.



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